OSR Guide for the Perplexed
Answering Zak Smith’s OSR guide for the Perplexed questionaire.
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One article or blog entry that best exemplifies the OSR Too many to list, but my current jam is Mazes: The Monotony or how to run an actual maze. A few features stand out about it that makes it OSR to me: First, it recognizes an aspect of gaming that is boring and offers a solution to reconcile that boredom. It offers a simple house rule with minimal game stats as a solution, and then builds a whole adventure using random tables and even a save or die trap or two.
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My favorite piece of OSR wisdom/advice/snark: “Draw maps, leave empty spaces” - Technically this is from Dungeon World, which might not strictly be OSR if you ask some people, but the idea that a more loosely defined world is more conducive to fun is definitely an OSR position.
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Best OSR module/supplement: The Age of Undying is a fun little DCC supplement that showcases the gonzo nature of DCC.
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My favorite house rule (by someone else): It’s not exactly a house rule, but ACKS’s expansion on the Race as class rules, where the “Elf” class becomes a special class that only elves can take.
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How I found out about the OSR: In 2013, Wizards of the Coast gave away PDF copies of the Temple of Elemental Evil as a Halloween special on Dndclassics.com. I pulled out my 1e PHB and DMG, and started looking for character sheets online. I happened across the Dragonsfoot forums, and the rest is history.
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My favorite OSR online resource/toy: Donjon has a bunch of fun random generators.
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Best place to talk to other OSR gamers: Frog God Games’ Discord and MeWe’s OSR Group are the primary two places I check out these days.
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Other places I might be found hanging out talking games: Google Plus, and I have a bad Facebook habit.
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My awesome, pithy OSR take nobody appreciates enough: The OSR and the Storygame movement are actually addressing the same problems. Storygamers and OSR folks have more in common with eachother than the average Pathfinder Society gamer.
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My favorite non-OSR RPG: I’m enjoying Fate Core for its simplicity.
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Why I like OSR stuff: It’s a combination of nostalgia, and a distaste for the overly complicated and “rules as physics” aspects of 3e and later.
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Two other cool OSR things you should know about that I haven’t named yet: I’m a pretty big fan of Swords and Sorcery Complete. It’s got the charm of B/X, but the polish of some of the newer editions.
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If I could read but one other RPG blog but my own it would be: Swords and Stitchery has a ton of great random tables.
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A game thing I made that I like quite a lot is: I wrote up a one page simpliefied summary of Combat for OSRIC and AD&D 1e.
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I’m currently running/playing: I’m currently running a 5e campaign in it’s 4th year, and playing Blades in the Dark, and I’ve just started a Shadowrun game as a player.
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I don’t care whether you use ascending or descending AC because: I’m not a math hipster.
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The OSRest picture I could post on short notice:
RIP Dave Trampier