I’ve been awful at updating my blog, so I’m going to take a new tack at updating it. I’m going to post more stuff, but less edited, less polished stuff. I’m just going to start throwing junk up there, with half-finished thoughts and musings that might not make much sense. It’s kind of exploring the whole “Just write something.” Have fun reading it. A lot of ink has been spilled over Lovecraft’s racism and misogyny, and I’m sure that a cursory examination of the internet will expose you to a large corpus of discussion.
Cult of Ashod Deep in the frozen wastelands of Stygia, The fortress of Kitoposh stands alone, far from the machinations of the other Devils. Ashod and his forces are composed entirely of Devils who felt their former masters were mistreating them. Ashod once served Geryon, but rebelled from him when he was ordered to infiltrate a well established demonic cult on the material plane. Convinced that this plan was an unnecessary risk, and quite possibly designed to kill a dangerously powerful underling, Ashod assigned an imp to the duty, and felt justified when the imp was torn apart by a demonic assault.
Abstracting Hit Points One of my favorite aspects of 5th Edition D&D is that it explicitly calls out that Hit Points aren’t meat. When you have a 15th level fighter with 80 hit points, he can’t actually absorb 10 times the damage as the first level rogue with 8hp. This has long been the case, but has also been the source of a lot of debates throughout the history of D&D.
Here’s some more random, useless magical items, to add a sense of wonder to the game without making your PCs overpowered. Writing Desk Slow-falling Glassware House Seed Fruit Root Quill Scribe Book of Lending Athanor of Purity Witchweed Half Empty Cup Everburning Fireplace Corlins Connectors Writing Desk Wondrous Item, common This desk, which is almost always found mounted and secured below decks in a ship, renders the person seated there immune to the pitching and rocking of the ship.
1d6 Galeb Duhr Here’s a few options on how to flesh out the 1d6 Galeb Duhr from my Random Mountain Encounters. Instead of the standard way of just counting how many of the creature to encounter, here’s a list of unique different types of the creature. You can roll on here multiple times if you feel like it, or just go with a single roll. Galeb Duhr are earth-aligned fae spirits, and often have alliances with fae creatures in their region.
1d4 Rocs Here’s a few options on how to flesh out the 1d4 Rocs from my Random Mountain Encounters. 1) Recent Kill The characters are passing along a trail below a cliff, when a whole elk drops onto the trail in front of them, glancing up, they see a huge Roc dropping from the cliff overhead diving towards them to retrieve the kill that it dropped. They have 1 round before the beast will be upon them,
I’m currently running The Moon is a Mirror from Trilemma design, and having a great old time with it, but I’m adding some old-school hex crawl around the area. This uses the 2e standard of rolling 1d8+1d12 to generate an encounter. The advantage of this method is that it gives you a nicely centered distribution that allows you to put less common encounters on the outer edges (2-3, 19-20) and more common encounters in the center (9-13).
Every once in a while, a novice GM pops up on the Facebook GMs and DMs group with questions about how to deal with PCs dying in the game. Usually this is in the context of “I’ve never killed a PC before, and I’m worried the Player will not be interested in the game anymore.” While ultimately, the answer is that you’re not responsible for whether the player stays or not, almost universally, we are DMing because we enjoy hanging out and playing games with our friends, and nobody wants to hear a friend effectively say “I don’t like hanging out with you anymore.
The party restrained the Duergar and Svirfneblin who were battling in the middle of town, and headed off to the Svirfneblin encampment. They were able to defeat the 4 Duergar who were attacking the door quick enough that the other 8 decided to head back to the Duergar encampment to regroup and re-enforce. After speaking with the Svirfneblin, and checking out the warehouse very briefly, the PCs moved their army to the gnomish fungus garden, and helped gather and cremate the dead gnomes.
President’s day weekend in Minnesota means it’s time again for Con of the North! We got in a little late to Con of the North, meaning I just slid in to the 6pm Friday Call of Cthulhu game that I was running. The players were glad to see that there was indeed a GM for the game, so I set about getting the game going before someone pulled a fire alarm.